I am sure you have heard about Oculus VR by now. They have an awesome head mounted display for virtual reality. Great company, great team, and they just scored another $75M in funding. They even managed to get John Carmack to leave Id, which is something like getting Steve Jobs to leave Apple. While Carmack is known for his immense contributions to 3D graphics and the game industry, not many know that he had a connection to Virtual Reality a good twenty years ago. I'll explain in a minute, but I need to provide some background.
After working for a few years in various interesting jobs, I started my first business, a comic book store in the early 90's. This lasted for a little over a year (maybe a year and a half) when I closed the store down and took a job as the first employee for the first virtual reality game company based in the US, called Alternate Worlds Technology (or AWT). This was around 1993 or 1994 I think, I don't remember off hand. I was their first full time employee and had the lofty title of "Senior Multimedia Engineer" which meant that I knew how to use a computer, I could teach myself graphics, 3D modeling, animation, and sound effect design. Plus I could handle other design, user experience, and whatever else the CEO wanted me to do.
Somehow or another, the CEO of AWT managed to convince Id and John Carmack to agree to some sort of license to Wolfenstein 3D (at the time, Doom was still in early development). AWT was going to do a virtual reality conversion of the game for arcades. We were developing stand-up and seated arcade game cabinets (the seated one had the unfortunate name "Reality Rocket").
Not only did we end up finishing and releasing Wolfenstein VR (which was a huge amount of fun), but built a whole new game on the engine called Cybertag VR...the first multi-player VR arcade game if I remember correctly. Cybetag is my first real game design credit...I did the overall design, gameplay, character design, graphics, animation, and sound effects.
Those were fun times. I had to teach myself to do a lot of this from scratch and then figure out how to train other people. Deluxe Paint ,Animator Pro, Pre-release version of 3D Studio, Wave for Windows, the list goes on. I had to stumble through trial and experimentation with some of this software...didn't have manuals and certainly didn't have Google to go search Youtube for tutorials haha.
Anyway, I remember John Carmack being very interested in virtual reality, even back then. I'm really excited to see what Oculus is going to do in the future. We live in interesting times!