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Innovation in VAST Media: Virtual, Augmented, Simulations, Technology Media. Mobile Augmented Reality, Virtual Worlds, Geospatial, Wireless, Social Media and Networking, Cybersociology, MMORPGs, AI, ALife, and a host of other things.



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Entries in Games (3)

Wednesday
Jun182008

DGExpo

I’m going to be a guest speaker at the DGExpo this weekend here in Raleigh. I’ll be on the panel about MMORPGs. Should be fun, interesting, and maybe a little controversial! Say hello if you see me there.

Friday
Mar232007

kongregate.com

So Im sitting here at my desk working away like crazy when Shepard Smith (FoxNews!) mentions something about this new site that is like youtube for gamers. My ears perk up and I start paying attention.

They do a segment on kongregate.com, which is still in beta and barely launched…it takes me over an hour to actually get to the site and register. It is the middle of the day and a brief segment on Fox News gets them enough traffic to overload and crash the servers. Remind me to launch something on a Fox News broadcast.

Anyway, check out the site and sign up. I think this is bloody awesome and will kick casual games, as well as independent and amateur design in the pants big time. Did I already say this is awesome? Great business model too.

Sigh…why the heck didn’t I do this already.

Sunday
Mar112007

The Power of Names

Names can build up or destroy. They can inspire and be a cause of pride, or they can wound deeper than any physical attack or be a cause of incredible fear and shame.

Names have the power to shape perceptions, set expectations, or exert subtle control over something.

Names are also the very basis of how we communicate. Everything in our world has a name. A name can capture the essence of something because of the meaning, or even how it sounds. Names (and labels) are also extraordinarily powerful and have the ability to literally change the world…particularly in religion, politics, marketing, and public opinion.

Names are important. As individuals, they help define our identity. Our surnames (“last names”) signify our familial and cultural identity. Titles, as an extension of names, determine how we relate to others, both in conversation and in situations.

Why then, are names treated in a trivial manner by writers and designers in MMORPGs, and why

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