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All things Local, Social, Mobile. Innovation in VAST Media: Virtual, Augmented, Simulations, Technology Media. Mobile Augmented Reality, Virtual Worlds, Geospatial, Wireless, Social Media and Networking, Cybersociology, MMORPGs, AI, ALife, and a host of other things.



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Friday
Jun062008

AR is not the new VR...but it could be

In the early 90’s, Virtual Reality, or “VR”, began to get a lot of attention. Sure, the idea had been around for a while, and plenty of people were working on it to some degree or another, but like the Internet it really started emerging into the public eye in the early 90s. I myself got my first job in the “industry” working at a virtual reality arcade game company in Louisville Kentucky called Alternate Worlds Technology. I have lots of stories about THAT, but this post isn’t going to go there.

The appeal of VR was immense. Our imaginations ran wild with visions of cyberspace, immersive worlds where you were really there and the sheer potential of the technology was almost overwhelming. I remember reading a lot about different groups doing research or working on varying VR projects, but we felt like we were way ahead of the curve…we were doing multi-user VR. Sure, the graphics were terrible, the head-mounted displays were very heavy and bulky, and there were a host of other problems, but we were working on it. We were digital pioneers blazing new trails in entertainment and technology.

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