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Innovation in VAST Media: Virtual, Augmented, Simulations, Technology Media. Mobile Augmented Reality, Virtual Worlds, Geospatial, Wireless, Social Media and Networking, Cybersociology, MMORPGs, AI, ALife, and a host of other things.



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Entries in Mobile (10)

Tuesday
Jan192010

Mirascape™ is coming soon...

What is the Mirascape™? When is it going to be released? What does it do? How do you get involved?

Many of you have been wondering what exactly we have been working on at Neogence Enterprises and when we are going to launch something. We are planning on a full global launch in October, but we are going to release an open beta around June or July. Even more fun, we are going to release a very early alpha version in a few months. We have an aggressive plan for regular updates and iterations from alpha to full launch, and we want to involve the community. Grow with us.

Head on over to twitter and follow @mirascape if you want to be on the list for early access and some early adopter specials. We aren’t planning on advertising this early alpha access beyond my blog here and a little bit of twitter. I’ll be interested in seeing how many people follow @mirascape (I am fascinated by social networks and the organics of viral word of mouth). We will start doing some announcements and updates on that twitter account once things are ready to open up access. Don’t expect frequent updates though, we are neck deep in development right now, and that has priority.

So, what is the Mirascape™?

Mira: Look! (Spanish), Wonderful or Astonishing (Latin), World (Russian), and Prosperous (Hindi).

The Mirascape™ is the world’s first global augmented reality network, platform, and community. Mirascape™ is about connecting people, places, and things in a way never done before. It is about the convergence of social, local, mobile, and virtual. It is about empowering you, the user, to create and interact with media and the world around you in new ways. It is about engagement and experience.

Click to read more ...

Wednesday
Dec232009

2010, Year One: Decade of Ubiquity

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I’ve blogged in the past about Future Vision and the coming Decade of Ubiquity and my predictions for what might occur between now and 2012, which is a bit beyond the current crop of 2010 predictions by some really smart people as aggregated by Games Alfresco. I’ve always had a knack for thinking ahead, and more often than not, I’ve been too early. I started a company in 1995 to build the first real-time 3D MMORPG (during the days of VGA and 2D sprite “3D” graphics) with a strong emphasis on social gameplay, and in 1999 I was evangelizing the digital nation as a virtual world community platform, and in 2000 I shifted to 3D interfaces to the Internet along with virtual goods and microtransactions, and I made a scathing indictment of online worlds and MMORPGs back in 2006 about the decline of that industry’s craft and lore which many people are finally beginning to see and agree with. Of course, back then many people attacked my point of view (notice the low rating of the book and comments on Amazon.com).

2005-2006 was around the time I was designing Immortal Destiny, which was meant to be a true next-generation virtual world and MMORPG. The whole world was designed to be AI-driven and a fully adaptive and evolving ecology that would change based on what players did (or did not) do. We even found some really interesting genetic computation algorithms that we were going to leverage as sort of an artificial life intelligence to control many of the game systems and mechanics. The full scope of the world was to give players the chance to finally be important, and the drivers of the story, on both micro and macro levels, instead of just churning through static canned content. There are a lot of other problems with MMORPGs and Virtual Worlds right now (which I addressed in my book, and are still relevant). Sure, some games like World of Warcraft are successful financially, but they could be so much MORE successful, the market could be bigger, and games could be more engaging and interesting.

Anyway, I tried finding funding for Immortal Destiny, but at the time, I just couldn’t do it. Much of the interest in the industry had moved on to casual and social games and worlds, large MMO projects were getting shut down left and right (remember Sigil and Perpetual Studios?), and it seemed that the only way to find funding was if you were a baseball star or a former employee of blizzard (regardless of what you actually did there). So, I made the call and suspended development. Sometimes, if you aren’t getting any traction, it is best to stop and move on. I still plan on creating Immortal Destiny and shaking up the game industry, but unless one of my blog readers has $20M to drop (and no, you do not need a $500M budget to blow the industry out of the water), I’ll be self funding this in the future.

So, back to the topic. In mid 2006, probably around August when I was at the beachhouse on our annual trip to Topsail Island, and was making the decision to close the doors on the MMO, I started thinking about technology. What the obvious trends were, what trends were developing in the underlying currents of various industries, what was happening on the internet, in virtual worlds, in games, in social media, in mobile, in hardware, software, telecom, etc. etc. This is about the time where I discovered QR codes, Datamatrix, and found a handful of videos about augmented reality on youtube.

I admit that this was a huge surprise to me. The beginning of my career in interactive media was in the very early 90s at the first virtual reality arcade game company in the US (Alternate Worlds Technology), so I was quite familiar with all things virtual reality, which is not a huge leap from augmented reality. I didn’t think that the state of things was as far advanced as it seemed to be, and certainly not accessible. After a bit more research, I discovered ARTag, ARToolkit, DART, and a few other things. I immediately saw the potential here, and a lot of old ideas came flooding back.

To me, the full potential of augmented reality can only be realized when

Click to read more ...

Friday
Oct232009

ISMAR 09 Observations and Comments

ISMAR, the International Symposium on Mixed and Augmented Reality was held this past week in Orlando Florida. It was pretty awesome and my expectations for the symposium were exceeded in many ways. I had thought that this year was going to be the break-out year, but I’m beginning to think it was only a precursor to the one next year in Seoul Korea. There is so much “on deck” right now that is going to explode out of the box in the next twelve months, that 2010 is going to be freakishly awesome.

ISMAR 09 was a huge success for me, and very exciting. I have been pretty enthused about augmented reality already, but now I am close to vibrating with energy and optimism about the future of the industry, and I absolutely cannot wait until ISMAR 10 next year. Now that I am home (and dead tired) I wanted to put out some observations, comments, and ideas while things are still fresh on my mind, and after I have had a chance to think about it on the plane home. Grab some coffee and have a seat, this is going to be a long post.

And here we go…

Click to read more ...

Wednesday
Oct072009

Bad Apple May Sour Early Augmented Reality...

Earlier this year, a group of developers, startups, academics, and others published an open letter to Apple about opening up the IPhone SDK and releasing public APIs to access the live video stream from the camera to enable augmented reality applications. Ironically, Apple filed for a patent the next day for mobile augmented reality which is rather broad and all-encompassing. Apple later announced that it would indeed release new functions in the next version of the SDK, which spurred a flurry of press excitement about hordes of new AR applications that would suddenly appear in September.

The reality though,

Click to read more ...

Monday
Sep142009

"The Future of Mobile" at eDay

I’m flying to the Netherlands tomorrow for the eDay conference this week. I am giving a keynote on Thursday.

The Future of Mobile: Ubiquitous Computing and Augmented Reality

We are in the midst of a rapid convergence of trends and technologies that will result in a cataclysmic shift in business, industry, education, entertainment, media, and communications. To survive this dramatic change, leaders must be thinking ahead and preparing to leverage new business models, social shifts, emerging markets, and new technologies. Robert will discuss the augmented reality roadmap, describing what the technology is, how it works, and what potential it bears. Further, he will address how the shift from mobile phones to mobile internet devices, the coming “internet of things”, and other trends combined with these new technologies will affect culture, commerce, and communication, as well as how to prepare for it.

It should be fun, I’m really looking forward to meeting everyone there. The conference organizers so far have been awesome, organized, and really on top of things.

See you in Rotterdam!

Robert