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All things Local, Social, Mobile. Innovation in VAST Media: Virtual, Augmented, Simulations, Technology Media. Mobile Augmented Reality, Virtual Worlds, Geospatial, Wireless, Social Media and Networking, Cybersociology, MMORPGs, AI, ALife, and a host of other things.



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Entries in Mobile (13)

Friday
Feb042011

Aggregating a Revolution (Updated)

Update: Lead Story on NBC17.com: “Raleigh-Based Website Drawing Attention To Social Media From Egypt” The day after we posted the blog post below on the Mirascape Dev Blog, we picked up attention from local NBC17 and they sent over a journalist this morning to do a story. We weren’t expecting it to be the 7p lead!

Aggregating a Revolution

(Reposted from Mirascape Dev Blog)

How do you aggregate a revolution? How do you give voice to protesters that are being silenced? How do you find out the real story from the people experiencing it, instead of the quick news bits that show up on TV (if at all)? How do you know where to look? If you take a picture or video of something and upload it to flickr, facebook, or youtube, how do you get exposure? Who sees it beyond your friends and the occasional random browser?

 

You get it Earthmarked.

Like this: Cairo Al Tahrir Square

Let me explain… We have been

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Sunday
Dec052010

Introducing Earthmarks™

Introducing Earthmarks™

We just launched the alpha release of Mirascape™ for Android and we are very excited about it and what is coming soon in future releases. Probably the most important feature for this release is the Earthmark™ (patent-pending!), which is one of the core foundations of the whole platform as we lay the groundwork for augmented reality and connecting people, places, and things.

So, what exactly are Earthmarks™, and why should you care?

One definition of an Earthmark™ is:

“a point of interest (such as a place on a map) that has socially aggregated and curated media-rich content”

Instead of just “checking-in” to a location, trying to earn cute badges, telling everyone on the Internet where you are, or linking photos to a map like you would do in any number of other apps on the market, Earthmarks™ are a completely different way of thinking about location-based services and connecting with other people.

Without getting into what we are planning for Earthmarks™ in the future, I’ll focus on what you can do with them now.

When you launch the Mirascape™ application, you are presented with a dashboard with a few options. The one you are interested in now is the Scout browser icon in the upper left. When you click that, you are presented with a list of nearby Earthmarks™ and points of interest. When you select one of the Earthmarks™, it will open up and

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Saturday
Dec042010

Mirascape.com ALPHA Release is Now Live (Android)

This is a repost from our Mirascape Dev Blog:

 

Mirascape(tm)

The App for Everywhere.

Social, Local, Mobile, Virtual.

Yay! After an amazing amount of work, blood, sweat, and tears from a small and dedicated team, we are happy to announce the release of the ALPHA version of Mirascape™. Android only, sorry iPhone guys.

From the website:

Mirascape™ is the first truly social mobile augmented reality platform and is designed to connect people, places, and things. Our ALPHA focuses on social and location-based features, proprietary Earthmarks™, enhanced QR codes, location-based advertising, and branded promotions through the campaign system. We will be rolling out a number of other cool features in the first quarter of 2011, including 3D augmented reality. Our goal with the current release is to launch the basic framework that everything will be built on, and introduce users to the Mirascape™. We hope you will enjoy what we have created, and we appreciate your feedback, comments, and ideas. Marketing and Ad agencies are welcome to contact us to learn about how Mirascape™ can provide engaging experiences, detailed metrics and analytics, and validated ROI through branded promotions, sponsorships, and campaigns.

The launch is

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Tuesday
Jan192010

Mirascape™ is coming soon...

What is the Mirascape™? When is it going to be released? What does it do? How do you get involved?

Many of you have been wondering what exactly we have been working on at Neogence Enterprises and when we are going to launch something. We are planning on a full global launch in October, but we are going to release an open beta around June or July. Even more fun, we are going to release a very early alpha version in a few months. We have an aggressive plan for regular updates and iterations from alpha to full launch, and we want to involve the community. Grow with us.

Head on over to twitter and follow @mirascape if you want to be on the list for early access and some early adopter specials. We aren’t planning on advertising this early alpha access beyond my blog here and a little bit of twitter. I’ll be interested in seeing how many people follow @mirascape (I am fascinated by social networks and the organics of viral word of mouth). We will start doing some announcements and updates on that twitter account once things are ready to open up access. Don’t expect frequent updates though, we are neck deep in development right now, and that has priority.

So, what is the Mirascape™?

Mira: Look! (Spanish), Wonderful or Astonishing (Latin), World (Russian), and Prosperous (Hindi).

The Mirascape™ is the world’s first global augmented reality network, platform, and community. Mirascape™ is about connecting people, places, and things in a way never done before. It is about the convergence of social, local, mobile, and virtual. It is about empowering you, the user, to create and interact with media and the world around you in new ways. It is about engagement and experience.

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Wednesday
Dec232009

2010, Year One: Decade of Ubiquity

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I’ve blogged in the past about Future Vision and the coming Decade of Ubiquity and my predictions for what might occur between now and 2012, which is a bit beyond the current crop of 2010 predictions by some really smart people as aggregated by Games Alfresco. I’ve always had a knack for thinking ahead, and more often than not, I’ve been too early. I started a company in 1995 to build the first real-time 3D MMORPG (during the days of VGA and 2D sprite “3D” graphics) with a strong emphasis on social gameplay, and in 1999 I was evangelizing the digital nation as a virtual world community platform, and in 2000 I shifted to 3D interfaces to the Internet along with virtual goods and microtransactions, and I made a scathing indictment of online worlds and MMORPGs back in 2006 about the decline of that industry’s craft and lore which many people are finally beginning to see and agree with. Of course, back then many people attacked my point of view (notice the low rating of the book and comments on Amazon.com).

2005-2006 was around the time I was designing Immortal Destiny, which was meant to be a true next-generation virtual world and MMORPG. The whole world was designed to be AI-driven and a fully adaptive and evolving ecology that would change based on what players did (or did not) do. We even found some really interesting genetic computation algorithms that we were going to leverage as sort of an artificial life intelligence to control many of the game systems and mechanics. The full scope of the world was to give players the chance to finally be important, and the drivers of the story, on both micro and macro levels, instead of just churning through static canned content. There are a lot of other problems with MMORPGs and Virtual Worlds right now (which I addressed in my book, and are still relevant). Sure, some games like World of Warcraft are successful financially, but they could be so much MORE successful, the market could be bigger, and games could be more engaging and interesting.

Anyway, I tried finding funding for Immortal Destiny, but at the time, I just couldn’t do it. Much of the interest in the industry had moved on to casual and social games and worlds, large MMO projects were getting shut down left and right (remember Sigil and Perpetual Studios?), and it seemed that the only way to find funding was if you were a baseball star or a former employee of blizzard (regardless of what you actually did there). So, I made the call and suspended development. Sometimes, if you aren’t getting any traction, it is best to stop and move on. I still plan on creating Immortal Destiny and shaking up the game industry, but unless one of my blog readers has $20M to drop (and no, you do not need a $500M budget to blow the industry out of the water), I’ll be self funding this in the future.

So, back to the topic. In mid 2006, probably around August when I was at the beachhouse on our annual trip to Topsail Island, and was making the decision to close the doors on the MMO, I started thinking about technology. What the obvious trends were, what trends were developing in the underlying currents of various industries, what was happening on the internet, in virtual worlds, in games, in social media, in mobile, in hardware, software, telecom, etc. etc. This is about the time where I discovered QR codes, Datamatrix, and found a handful of videos about augmented reality on youtube.

I admit that this was a huge surprise to me. The beginning of my career in interactive media was in the very early 90s at the first virtual reality arcade game company in the US (Alternate Worlds Technology), so I was quite familiar with all things virtual reality, which is not a huge leap from augmented reality. I didn’t think that the state of things was as far advanced as it seemed to be, and certainly not accessible. After a bit more research, I discovered ARTag, ARToolkit, DART, and a few other things. I immediately saw the potential here, and a lot of old ideas came flooding back.

To me, the full potential of augmented reality can only be realized when

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