Quantcast
Search
Topics of Discussion

 

Innovation in VAST Media: Virtual, Augmented, Simulations, Technology Media. Mobile Augmented Reality, Virtual Worlds, Geospatial, Wireless, Social Media and Networking, Cybersociology, MMORPGs, AI, ALife, and a host of other things.



View Robert Rice's profile on LinkedIn

Subscribe



Ads

Entries in Virtual Worlds (6)

Saturday
Jan242009

NIVARS

One of the projects I am working on is launching a new Center of Excellence for the Rocky Mountain Supercomputing Center (RMSC), which will be the National Institute of Virtual and Augmented Reality and Simulations (NIVARS). Yes, I know it is a long title, but there really isn’t a nice short term that encompasses all things virtual, augmented, and simulations. Maybe we should start saying using Dynamedia or something to refer to any or all of the following: virtual reality, virtual worlds, augmented reality, mmo, mmorpg, interactive, immersive, geolocative, contextual, meta, etc. etc. Much of the underlying technology is the same, so why not?

Anyway, NIVARS will officially launch its website later this month (January). In addition to acting as a center of excellence for RMSC, it will also engage in activities that promote innovation and advancing the state-of-the-art of dynamedia (see above!). This is purposefully somewhat broad in scope, as I want to have some elbow room to engage in and support research, publishing, conferences, think-tanks, collaboration, and mindsharing.

If you want to contribute ideas or volunteer some time, feel free to email me directly. We will probably have a formal launch of NIVARS in the Spring.

Sunday
Jan182009

Avatar Technology

I recently saw some video clips from “Modeling and Simulations Capitol Hill Expo 2008” where all of the usual suspects on the government/military side of the fence were showing their “serious games” wares for training, simulations, and so forth.

Two things struck me…first, several of the people mentioned “avatar technology” as a big selling point or key aspect of their technology, and second, the “state-of-the-art” being touted at this event (and similar ones) is woefully NOT state-of-the-art.

Click to read more ...

Wednesday
Mar262008

Second Life Grid Trademark really annoys me

Apparently Linden Labs, the creators of Second Life, have gone out and filed a trademark on the word GRID. For you virtual world folks, the word implies a lot of things and is usually interchangable with a number of other cyberspace related words. Anyway, I don’t have a problem with LL getting a trademark on “Second Life Grid” which is usually how it is presented but to try to trademark the word grid by itself is pretty damned cheeky. Personally I find it offensive, insulting, and unfair. They might as well try to trademark cyberspace, web, network, polygon, avatar, pixel, link, and a few other generic terms that are common words, terms, and phrases used in the virtual worlds sector (which includes your standard virtual worlds, mmorpgs, and simulations).

I’m pretty disgusted with this.

I’m beginning to sense a bit of desperation from Linden Labs these days. Their CTO left recently, and their CEO has decided to “step down” in the near future. The media backlash against their unrelenting PR in late 2006 through 2007 (studded with misleading and disingenuous stats about their active users and subscribers) is continuing, and SL is handicapped by many problems that don’t seem to be going away anytime soon.

I think that Second Life would have died a long time ago, but for the fact that there is no clear competitor. Sure, there are places like there.com or whatever, but Second Life has bent over backwards to wrangle a lot of big name corporate sponsorships and virtual presences, and catered to the explorer and tinkerer types. Of course, there are a lot of virtual world experts, luminaries, entrepreneurs, and researchers that have found a home in Second Life. To be sure, SL has been valuable to a lot of people, and to some degree has validated virtual worlds in business, research, education, and online collaboration.

But I still think that the Emperor has no clothes, and the SL house is a house of cards that is very shakey. The first company that comes along with a better offering…more functionality, streamlined performance, better features, etc. will marginalize SL and dominate it, much in the way that World of Warcraft came out of no where and smacked down most of the MMORPG industry (not to worry, that gorilla is getting old and someone will knock them off their throne soon enough).

Anyway, I don’t want to get too far into an anti-SL rant here (at least not without doing it comprehensively and backing up my opinions), but their desire to trademark grid is crossing the line and just one more straw on the camel’s back.

 

 

Thursday
Feb212008

“Walled Gardens” are not the problem…

Maybe it is just me, but my experience has been that most people I talk to don’t have their own websites anymore. Instead, they have a page on myspace, a profile on facebook, a gallery on deviantART, items for sale on EBay, or they have a blog on one of the hosted blog communities (like wordpress or blogspot). In a similar fashion, gamers usually have distinct characters in multiple MMORPGs (and not always the same class or even gender).

One of the problems that everyone faces, is trying to manage all of these identities and profiles. It is a real pain in the neck creating a new account on the latest social networking site (fad!) or some other website. In the Web 2.0 world, there are a few options for creating an ID once and using the same login for other places, and a few social sites make it easy to import your basic profile data or even entire friends lists (sometimes even sending out email invites to everyone in your address book).

In the virtual world sector (including MMORPGs) several ideas

Click to read more ...

Saturday
Feb162008

Virtual Items...who owns what?

The issue of virtual item ownership has been percolating in the background of the industry for a few years, occasionally coming to a boil as a dispute gets some press or litigation occurs. One one side, we have the publishers and developers of massively multiuser online games (usually role-playing, hence the term MMORPG) and virtual worlds (Second Life, Project Entropia, etc.). On another side, we have the end-user…the players who spend hours and hours drudging along to level their character and gain hard to find or rare items. This category also includes people that spend time in various virtual worlds…in some cases generating or creating content of their own. There is a third side that everyone seems to ignore for the most part, and that is the Government (the US Government for the most part).

When you create

Click to read more ...